#include "SolarSystem.h"
#include <sstream>

using namespace CAIG;
using namespace DKGL;

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
#pragma comment(lib, "glu32.lib")

#pragma comment(lib, "DevIL.lib")

#ifdef _DEBUG
	#pragma comment(lib, "dkgl_d.lib")
#else
	#pragma comment(lib, "dkgl.lib")
#endif

int WINAPI WinMain (HINSTANCE hInstance,
					HINSTANCE hPrevInstance,
					PSTR szCmdLine, int iCmdShow)
{
	Log::clear();
	SolarSystem app;
	if (app.init())
	{	
		app.go();
	}
	return 0;
}